REACTIVE GAMES TURN VIEWERS INTO CO-PLAYERS.

Airdrop Arcade lets audiences drop items, spawn enemies, or trigger live events, every action becomes a real-time micro-payment, settled instantly on Solana.

A new genre where the crowd drives the moment‑to‑moment.

Traditional streams are one‑way. Reactive Games invite the audience into the arena: every drop, vote, or boost changes the state of play — and pays the people who make it.

Players

Play as usual — but now your world can be storm‑shifted, enemy‑swarmed, or supply‑dropped by the people watching.

  • Experience dynamic gameplay changes
  • React to live audience interactions
  • Earn rewards from viewer engagement

Viewers

Buy Arcade Coins and trigger live effects. Your actions are instant, meaningful, and on‑chain.

  • Purchase Arcade Coins instantly
  • Trigger real-time game effects
  • All transactions recorded on-chain

Creators

Streamers and devs earn a cut of every interaction. Revenue from the first match — not the fiftieth update.

  • Earn from every viewer interaction
  • Revenue starts from match one
  • Built-in monetization system

Gaming's next leap: Reactive Games on @solana

Fans don't just watch, they shape the action live! Drop items, trigger events, all on-chain with no lag, thanks to Solana's speed (1000s of tx/sec, ~$0.001 each).

Airdrop Arcade | Cypherpunk Hackathon

Real‑time actions. Instant settlement.

Airdrop Arcade coordinates gameplay triggers with micropayments — fast enough for live shows.

01

Load a Session

A game starts a session with our SDK. Stream UI shows live actions and prices.

02

Buy Arcade Coins

Viewers top up (e.g., $10 → 10,000 AC). Small packs use a treasury buffer; $10+ maps 1:1k AC.

03

Trigger Events

Spawn enemies, drop loot, change weather — effects hit the game in milliseconds.

04

Split & Withdraw

Every spend routes to Streamer/Dev/Platform as WAC. Withdraw burns WAC → pays USDC.

Powered by @solana's fast chain & @magicblock's pop-up servers

(ephemeral rollups), Airdrop Arcade handles millions of actions/sec with zero lag. All synced to Solana's main chain for security. No sidechains needed!

Millions of actions/sec
Zero lag processing
Main chain security
No sidechains needed
Who is it for?

Built for streamers and indie devs

Streamers

Turn chat hype into on‑screen chaos

Turn chat hype into on‑screen chaos — safely and predictably.

  • Earn up to 65% on interactions (tiered by performance)
  • Simple overlays; zero blockchain setup required
  • Safe and predictable viewer interactions

Game Developers

API to bind in‑game triggers

API to bind in‑game triggers to purchasable actions.

  • Revenue from match one; withdraw USDC on demand
  • Test in sandbox; request prod approval when ready
  • Easy integration with existing games

Airdrop Arcade creates a win-win

Fans shape gameplay, streamers earn from every action, devs get rewarded for engagement. No paywalls, just fun! A new economy for creators & players.

Fans shape gameplay
Earn from every action
Devs get rewarded
Just fun!
Under the hood

Payments at gaming speed.

Solana handles high‑throughput, low‑fee micropayments. Session rollups keep game logic snappy and scalable.

Solana Rails

Fast, low‑cost settlement makes micro‑actions viable — even at stream scale.

Ephemeral Rollups

Session‑level execution coordinates thousands of triggers without bottlenecks.

Withdrawable Arcade Coins (WAC)

Automatic rev‑split to Streamer/Dev/Platform; burn WAC to withdraw USDC.

Top up

Simple coin packages for live moments.

$5
2,500 AC
treasury‑balanced
Buy
$7.50
6,500 AC
treasury‑balanced
Buy
POPULAR
$10
10,000 AC
1:1000 parity
Buy
$25
25,000 AC
1:1000 parity
Buy
$50
50,000 AC
1:1000 parity
Buy

FAQ

Quick answers

Do I need to know crypto to use this?

No. Viewers see prices in fiat and buy coins like any IAP. Creators withdraw in USDC; we handle the plumbing.

What engines do you support?

Engine‑agnostic via HTTP/WebSocket; SDKs for Unreal/Unity/JS. Start in sandbox, go live with approval.

How fast are actions?

Designed for streams — sub‑second trigger to effect with session rollups and low‑latency messaging.

How do splits work?

Every spend routes shares to Streamer/Dev/Platform as WAC. On withdraw, WAC burns and USDC is paid out.

Reactive Games aren't a feature, they're a genre.

Airdrop Arcade is step one to an audience-driven gaming future. Join us!

Which streamer should play first?