Airdrop Arcade lets audiences drop items, spawn enemies, or trigger live events, every action becomes a real-time micro-payment, settled instantly on Solana.
Traditional streams are one‑way. Reactive Games invite the audience into the arena: every drop, vote, or boost changes the state of play — and pays the people who make it.
Play as usual — but now your world can be storm‑shifted, enemy‑swarmed, or supply‑dropped by the people watching.
Buy Arcade Coins and trigger live effects. Your actions are instant, meaningful, and on‑chain.
Streamers and devs earn a cut of every interaction. Revenue from the first match — not the fiftieth update.
Fans don't just watch, they shape the action live! Drop items, trigger events, all on-chain with no lag, thanks to Solana's speed (1000s of tx/sec, ~$0.001 each).
Airdrop Arcade coordinates gameplay triggers with micropayments — fast enough for live shows.
A game starts a session with our SDK. Stream UI shows live actions and prices.
Viewers top up (e.g., $10 → 10,000 AC). Small packs use a treasury buffer; $10+ maps 1:1k AC.
Spawn enemies, drop loot, change weather — effects hit the game in milliseconds.
Every spend routes to Streamer/Dev/Platform as WAC. Withdraw burns WAC → pays USDC.
(ephemeral rollups), Airdrop Arcade handles millions of actions/sec with zero lag. All synced to Solana's main chain for security. No sidechains needed!
Turn chat hype into on‑screen chaos
Turn chat hype into on‑screen chaos — safely and predictably.
Fans shape gameplay, streamers earn from every action, devs get rewarded for engagement. No paywalls, just fun! A new economy for creators & players.
Solana handles high‑throughput, low‑fee micropayments. Session rollups keep game logic snappy and scalable.
Fast, low‑cost settlement makes micro‑actions viable — even at stream scale.
Session‑level execution coordinates thousands of triggers without bottlenecks.
Automatic rev‑split to Streamer/Dev/Platform; burn WAC to withdraw USDC.
Quick answers
No. Viewers see prices in fiat and buy coins like any IAP. Creators withdraw in USDC; we handle the plumbing.
Engine‑agnostic via HTTP/WebSocket; SDKs for Unreal/Unity/JS. Start in sandbox, go live with approval.
Designed for streams — sub‑second trigger to effect with session rollups and low‑latency messaging.
Every spend routes shares to Streamer/Dev/Platform as WAC. On withdraw, WAC burns and USDC is paid out.
Airdrop Arcade is step one to an audience-driven gaming future. Join us!